Zanpakotou's name: Maboroshi.
Spirit form:
A tall, thin man. Stands at about 5'11. He is extremely mature, which makes the impression that he is older then he really is. Age is unknown, but looks to be around early-twenties. Very handsome face with short, messy, black hair down to his shoulders. Pale with striking, charcoal-black eyes. He wears modern clothing, which consists of a partially loose black long-sleeved shirt, with black pants. Very wise and caring, especially when it comes to Hime. Looks like
this. Normal State:
The handle is a dark, purple shade as is the hilt. A long, thin blade extends from the handle, but lethally sharp. The blade's color is a faint lavender hue that glints multiple shades of a bluish-purple in the light. Embedded in Maboroshi's blade is a swirl-like pattern, resembling waves all around its edges. The two ends seem to almost shimmer. It has a diamond-stitched pattern on the handle for better grip purposes.
Released (Shikai) state: "Yume no Maboroshi" (Dream of Illusion)
Maboroshi glows a blinding white, and sends a piercing sound of jingling bells echoing away for many, many miles in radius. The blade becomes enshrouded in a ghostly, sheer aura that can only be seen by Captains and Captain-level enemies. Pink and purple satin ribbons extend from the handle, both floating gracefully in the air.
Attack:
The opponent will succumb to Maboroshi's mind control unawaringly, they'd feel a migraine like no other, the bells never ceasing, and when they awaken, have their deepest fear displayed before them. If the fear is a memory, they will continuously see it like a never-ending vision, and Hime will take the appearance of the person it revolves around. If the fear is a person, Hime will take that one person's appearance.
The repeating vision last for about four posts. The Vision can be broken, but it takes a Captain-level equal to break it in no less than two posts, and anything beneath that three posts. Like-wise, Hime's appearance as the person would last about four posts. This illusion cannot be broken, only endured. While the person is under the Shikai's effect, their reaction times are slowed, the "migraine" pain continues to worsen, and their perception of what is real is distorted since they are incapable of differentiating between a dream and reality.
Bankai:
Command: "Invade, Kanzeyori Maboroshi" (Twisted Illusion)
Appearance:
The blade is no longer a solid metal. It is a ghostly material and made up of spiritual particles clustered together that give it that effect, and the hue is a black-pearl. The hilt is the same color, and the two ribbons both wrap themselves on Hime's arm unless indicated. A Ying and Yang emblem forms on the blade, replacing the waves, while gleaming a rich silver. Maboroshi's length extends and slightly widens itself.
Attack Overview:
The ground will begin to tremble, much like a severe tremor, cracks and breaks ocurring beneath the Opponent's feet. Several reiatsu bonds will shoot from the cracks, and trap the opponent's feet by wrapping themselves around their legs, preventing escape. If the attempt to move is made, their reiatsu will slowly deplete due to the bonds who react to a mere twitch of movement.
Hime will then advance towards the enemy, and thrust Maboroshi into the opponent's chest. They will black out, hearing the same jingling bells, and only takes a moment for Hime's bankai to take effect.
Enhanced Abilities:
-Hime gains three times her original speed, and with that, her flash step is almost impossible to follow with her expertise in Reiatsu control and release.
Ability 1: "Wansuteppu" (One-Step)
*Cannot use this ability yet Her altered flash step changes into "Wansuteppu", meaning "One-step", for the very reason that since she becomes so fast and agile, even if she's taken twenty steps or more to get up close and personal with the opponent, to their eyes it'll appear as if it were only one step.
Ability 2: "Shinnyo" (Absolute Reality)
When Maboroshi comes into contact with another person, the blade disperses a sort of "poison" throughout the body that will only take effect once it reaches the brain. It'll affect several areas:
1. Basal Ganglia - It'll change this area located in the forebrain, which'll slow the accuracy of movement coordination.
2. Cerebral Cortex - It affects voluntary movement, reasoning, and perception. Voluntary movement will be given, but in reverse. Example: Moving the left hand would move the right hand. Reasoning will be shortened, so that understanding what is ocurring is limited and vague. Perception is altered so that they can't clearly visualize the situation nor what is happening to them.
3. Occipital Lobe / Visual Cortex - Alters vision. They will see their surroundings in constant movement, at times spinning, going upside down, blinding the eyes to what is really there and what is not.
- The effects of this ability can last depending on the rank and power-level of the opponent. Captain levels can cut the ability's power by half in four posts, Lieutenants in five, and anything below in about six or so, but the ability's power would have only lessened by a bit.
Ability 3: "Boa Ribon" (Boa Ribbons)
The two ribbons on the zanpakuto that shoot out of the end of the handle, extend to an endless length. This time, Hime can incorporate her own reiatsu into them, and direct them to hit the enemy. If they wrap around the enemy on any part of their body, they will begin to absorb their reiatsu. The energy will be then transferred to Hime, which will help to replenish any lost energy she had to exert during the battle.
The ribbons can be used for replenishing purposes, or for attacks. When commanded, Hime can order them to attack the opponent by cutting them several times. Due to their quick speeds, the sides of the ribbons actually cut you, though the wounds would not be anything severe. Be warned: If the two ribbons manage to circle you, they will bind you and constrict to the point of no breathing, and leave you paraylized for about one post, or two, depending on the opponent's current state, and also, depending on power-level. Read: Third seat and below would take longer to unparalyze themselves.