Author Topic: Zanpakuto Descriptions.  (Read 25543 times)

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Offline Nix

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Zanpakuto Descriptions.
« on: September 12, 2007, 07:19:28 PM »
This topic is reserved for Zanpakuto descriptions.

KEEP NON-ZANPAKUTO POSTING TO A MINIMUM, OR TWO GUYS NAMED GINO AND VINNY WILL FUCK YOU UP. Also, unless you are a Captain, do not post your Bankai until it is approved.

Here's a format you can use if you have no ideas what to do yours, this format is NOT required though:

Name:
Unreleased Form:
Spirit Form:
Inner World(Optional):

Shikai Command:
Shikai Transformation(Optional):
Shikai Form:
Shikai Abilities:

Bankai Name:
Bankai Command:
Bankai Transformation(Optional):
Bankai Form:
Bankai Abilities:
« Last Edit: April 21, 2009, 04:23:11 PM by Beowulf »
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Zanpakuto: Raijin.
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Offline Hime

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Re: Zanpakuto Descriptions.
« Reply #1 on: September 12, 2007, 07:45:12 PM »

Zanpakotou's name: Maboroshi.

Spirit form:
 
A tall, thin man. Stands at about 5'11. He is extremely mature, which makes the impression that he is older then he really is. Age is unknown, but looks to be around early-twenties. Very handsome face with short, messy, black hair down to his shoulders. Pale with striking, charcoal-black eyes. He wears modern clothing, which consists of a partially loose black long-sleeved shirt, with black pants. Very wise and caring, especially when it comes to Hime. Looks like this.


Normal State:

The handle is a dark, purple shade as is the hilt. A long, thin blade extends from the handle, but lethally sharp. The blade's color is a faint lavender hue that glints multiple shades of a bluish-purple in the light. Embedded in Maboroshi's blade is a swirl-like pattern, resembling waves all around its edges. The two ends seem to almost shimmer. It has a diamond-stitched pattern on the handle for better grip purposes.

Released (Shikai) state: "Yume no Maboroshi" (Dream of Illusion)

Maboroshi glows a blinding white, and sends a piercing sound of jingling bells echoing away for many, many miles in radius. The blade becomes enshrouded in a ghostly, sheer aura that can only be seen by Captains and Captain-level enemies. Pink and purple satin ribbons extend from the handle, both floating gracefully in the air.
 
Attack:
 
The opponent will succumb to Maboroshi's mind control unawaringly, they'd feel a migraine like no other, the bells never ceasing, and when they awaken, have their deepest fear displayed before them. If the fear is a memory, they will continuously see it like a never-ending vision, and Hime will take the appearance of the person it revolves around. If the fear is a person, Hime will take that one person's appearance.
 
The repeating vision last for about four posts. The Vision can be broken, but it takes a Captain-level equal to break it in no less than two posts, and anything beneath that three posts. Like-wise, Hime's appearance as the person would last about four posts. This illusion cannot be broken, only endured. While the person is under the Shikai's effect, their reaction times are slowed, the "migraine" pain continues to worsen, and their perception of what is real is distorted since they are incapable of differentiating between a dream and reality.

Bankai:

Command: "Invade, Kanzeyori Maboroshi" (Twisted Illusion)
 
Appearance:
 
The blade is no longer a solid metal. It is a ghostly material and made up of spiritual particles clustered together that give it that effect, and the hue is a black-pearl. The hilt is the same color, and the two ribbons both wrap themselves on Hime's arm unless indicated. A Ying and Yang emblem forms on the blade, replacing the waves, while gleaming a rich silver. Maboroshi's length extends and slightly widens itself.


Attack Overview:

The ground will begin to tremble, much like a severe tremor, cracks and breaks ocurring beneath the Opponent's feet. Several reiatsu bonds will shoot from the cracks, and trap the opponent's feet by wrapping themselves around their legs, preventing escape. If the attempt to move is made, their reiatsu will slowly deplete due to the bonds who react to a mere twitch of movement.
 
Hime will then advance towards the enemy, and thrust Maboroshi into the opponent's chest. They will black out, hearing the same jingling bells, and only takes a moment for Hime's bankai to take effect.
 
 
Enhanced Abilities:
 
-Hime gains three times her original speed, and with that, her flash step is almost impossible to follow with her expertise in Reiatsu control and release.
 
 
Ability 1: "Wansuteppu" (One-Step) *Cannot use this ability yet
 
Her altered flash step changes into "Wansuteppu", meaning "One-step", for the very reason that since she becomes so fast and agile, even if she's taken twenty steps or more to get up close and personal with the opponent, to their eyes it'll appear as if it were only one step.
 
 
Ability 2: "Shinnyo" (Absolute Reality)
 
When Maboroshi comes into contact with another person, the blade disperses a sort of "poison" throughout the body that will only take effect once it reaches the brain. It'll affect several areas:
 
1. Basal Ganglia - It'll change this area located in the forebrain, which'll slow the accuracy of movement coordination.
 
2. Cerebral Cortex - It affects voluntary movement, reasoning, and perception. Voluntary movement will be given, but in reverse. Example: Moving the left hand would move the right hand. Reasoning will be shortened, so that understanding what is ocurring is limited and vague. Perception is altered so that they can't clearly visualize the situation nor what is happening to them.
 
3. Occipital Lobe / Visual Cortex - Alters vision. They will see their surroundings in constant movement, at times spinning, going upside down, blinding the eyes to what is really there and what is not.
 
- The effects of this ability can last depending on the rank and power-level of the opponent. Captain levels can cut the ability's power by half in four posts, Lieutenants in five, and anything below in about six or so, but the ability's power would have only lessened by a bit.
 
 
Ability 3: "Boa Ribon" (Boa Ribbons)

The two ribbons on the zanpakuto that shoot out of the end of the handle, extend to an endless length. This time, Hime can incorporate her own reiatsu into them, and direct them to hit the enemy. If they wrap around the enemy on any part of their body, they will begin to absorb their reiatsu. The energy will be then transferred to Hime, which will help to replenish any lost energy she had to exert during the battle.

The ribbons can be used for replenishing purposes, or for attacks. When commanded, Hime can order them to attack the opponent by cutting them several times. Due to their quick speeds, the sides of the ribbons actually cut you, though the wounds would not be anything severe. Be warned: If the two ribbons manage to circle you, they will bind you and constrict to the point of no breathing, and leave you paraylized for about one post, or two, depending on the opponent's current state, and also, depending on power-level. Read: Third seat and below would take longer to unparalyze themselves.
« Last Edit: August 22, 2009, 12:11:07 AM by Hime »


Captain of Squad 6, Hime.
Zanpakuto: Maboroshi

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Offline Dorrochet

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Re: Zanpakuto Descriptions.
« Reply #2 on: September 12, 2007, 09:11:42 PM »
Zanpakuto Name: "Der Landstreicher" (The Vagabond). Dorro prefers to call him "Vaggy" or “Vag”.

Sealed State: A nodachi in length, the hilt wrap is aqua in color. The tsuba is in the shape of a teardrop, which is a dark, old looking gold color. The white tassel thing has long since been abandoned.


Zanpakuto Manifestation: An anthropomorphic arctic-fox; can change shape into a “normal” animal, but he prefers his more “human” looking form. The blue-streaks that once ran from his teal-green eyes are now gonel, which means the typically happy-looking fox no longer confuses Dorro. His outfit has also been swapped as well: before he donned a white-kimono, he now wears Dorro’s Bankai outfit (see blow).

Build wise, he’s around 5’4”, four inches shorter then Dorro, and though he refuses to reveal his weight he is much thinner then him as well (part of being an animal, sadly), which would put his weight somewhere under 145 pounds.

Zanpakuto Personality: Vag is a relaxed, often happy… thing, acting as a sort-of “Older-Brother” figure for Dorro. He often berates the Shinigami as well, mostly for his own amusement, though occasionally it has positive meaning behind it.

Shikai -

Name: "Fänge vom Landstreicher" (“Fangs of the Vagabond”)

Call-out/Summon Phrase: "Weinen Sie Risse von scharlach..." (“Cry tears of scarlet…”)

Released state: Before uttering the phrase, Dorrochet typically either points the sword at the enemy(ies), or holds it in front of his face. Regardless, after saying the command the blade glows a bright white, dissolving into dust that explodes outward. After that, the entire hilt then breaks apart into quarters, which then dissolve and explode as well. At this point, Dorrochet can now summon his zanpakuto's released state form – throwing knives. The blade for each knife is short and thin – around five inches long; one inch wide – but jagged as well; each knife looks as if it has seen many battles. The hilts of the blade are thing as well – around a quarter of an inch in diameter – and around three inches long. It is shaped like a cross; a horizontal bar cuts through the upper part of the handle, extending an inch on each side.

During the release state, Dorro can also fire special bolts of lightning (from either the knives, himself or from the environment), simply dubbed “Tags” by him. Beings high in reiatsu are sure not to feel much pain, but they weren’t made for offense. Tags specially charge the reaitsu of a person, allowing two things:

1. Dorro can summon special knives that track down sources of electricity. The tags give enemies enough of a charge to make them targets. Dorro can either summon the knives into his hand or the air; regardless, once they’re airborne the knives will automatically start homing in. He cannot control the exact path they take– they act on Vaggy’s will – though he can influence them (“if I toss them from here, there’s only one path they can take...”). Dorro can summon around two-hundred (200) of them in total before he’s limited to regular knives.

2. With the enemy “afflicted”, Dorrochet can summon “Illusionary clones”: a small dark cloud forms (these clouds can also fire Tags [if more are needed] and minor lightning-based kido), and a fake forms below, which will then attack the target(s). Dorro himself can also drop down from a cloud, mixing it up some times. However, the clones have a similar charge to that of someone Tagged, thus they can screw up targeting knives. He rarely uses them for this reason.



 
There is one over-arching weakness to this - which you have to find out yourself. Once you DO, you pretty much kill the abilities. I'm then left with melee, flash-steps and kido. Not fun. You smart people might get it.

Bankai – Letztes Gestell vom Landstreicher. (“Last Stand of the Vagabond”)

Transformation Sequence: Dorro holds his right arm straight up, his hand holding a single knife. For show, several other knives appear from nowhere and impale the arm, a single strand of lightning bouncing from each knife. After uttering that certain special word, the knives glow bright, and the field is enveloped in a white light; once it fades, Dorro is now in “First Tear”. His Bankai outfit consists of a dark-blue version of the former-2nd’s Espada uniform (basic hakama with a long-sleeved jacket), and a necklace with a small charm version of his old Hollow mask*. The thread of the necklace is covered in a black-vinyl.

* = Symbolic only. Doesn’t have hollow powers or anything hollow related.


General abilities - Dorro now has more intricate and stronger lightning strikes as options. His illusionary clones are more helpful: they are more lifelike, and are more fluid in their manifestation (instead of a dark cloud signaling, they simply appear), and knives also no longer target the clouds. Tags cannot be used, as Dorro (more-or-less) has control over the aim of knives, and the illusionary clones no longer require the target to be “affected”.


1. Zerreißen Sie zuerst - Letzter Fang vom Landstreicher (“First Tear – Last Fang of the Vagabond”):  Dorrochet now wields a sword; the knife he held, now larger; which he uses as a “baton” to guide the flying knives. With any slash, he can send one flying, and by uttering “Schrei” (“Cry” or “Scream”), he can summon multiple knives in a specific formation, which will then follow through by moving towards the target however Dorro pleases.

2. Zweiter Riss - Rachsüchtige Anhänger vom Landstreicher (“Second Tear –Vengeful Followers of the Vagabond”) : Dorrochet impales the sword onto himself, which then causes it to shatter. Now, the summoned knives “live” in a hive-mind, reacting to Dorro’s emotions. They can number in the thousands, but their movements are very erratic and random. Dorro’s at as much risk as the enemy is.

3. Endgültiger Riss - Letzter Wunsch vom Landstreicher (“Final Tear – Last Wish of the Vagabond”): The knives around Dorro stop their movements and form a large, elegant Celtic cross behind him, before shattering. After this act, the sealed form of Dorro’s zanpakuto is now in his hands. All of the abilities he held before are no longer available, replaced one new one: by cutting the enemy with his blade, he marks them, and at any point in time a bolt of lightning strikes from the heavens. This form is the strongest out of the bunch, but he can only use it for a few minutes (In RP time… 3-4 posts?), meaning time is precious. Once those minutes are up, his zanpakuto reverts to its true sealed form. This leaves him incredibly drained – it wouldn’t take much just to knock him out.


« Last Edit: October 18, 2008, 11:47:44 PM by Dorrochet Elustruye »

Online Kashii

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Re: Zanpakuto Descriptions.
« Reply #3 on: September 12, 2007, 09:30:39 PM »
Zanpakuto Name: Tonoko, Inakamono Sono Kouseiyouso

Sealed State: The blade is half green and half orange, with a streak of black cutting them off from one another vertically, and a European styled handguard with smileys all along it, as well as down the handle, with a chain on the end with the head of a clown.

Shikai: Tonoko becomes two double-bladed short swords, each blade representing a different element. The fire blade is crimson and has flames inscribed on it, water is blue and has waves, wind is gray and has waves, and earth is brown with several lines etched vertically up the blade. The blades are each four feet long.
 
Release Phrase: Dress Up, Tonoko. . ./ Amuse me, Tonoko. . .

Soul-form: An orangatang with four arms, each hand holding a different mask. He has no actual face beneath the mask. Tonoko's fur also is constantly changing color, similar to the aurora borealis (my spelling is off
today! >_<)
 
Spirit World: A circus in ruins, situated around a fallen ferris wheel, near a docking pier.

Bankai: Kashii is duplicated four times, and his speed multiplied four times. The spear also changes into four different weapons. One is still a spear, more specifically a halberd for one of the four wielders, and is the element of fire. It has a sash on the very end that is also made of fire.

The second is a sword that is shaped like a tornado, and the blade is made such that all the sharp edges point outwards. The hilt appears to have a small storm going on constantly. Obviously, it uses wind.

The third is a double bladed axe that seems to be made out of dirt and rock, but actually has the most raw power. Again, obviously it uses the strength of the Earth.

Then there is the fourth, the water type which are two gloves. The gloves are actually more like arm covers, they cover his arms from the tips of his fingers to his shoulders. The power of this form is that it explosively increases his physical strength, putting the pure force of Tsunami's behind each punch.

Bankai Name: Mad Jester King of the Elements, Atamagaokashii Tonoko

Bankai User Appearance: Fire: Kashii of the fire spear of Akon has flames protruding from his chest to his shoulder blades, one stream for each shoudler blade, and wears a red robe. (Think Ichigo's bankai outfit except alot more extravagant, and red...>_>) Each user has a mask made of the element they represent that is difficult to break. The Fire user's mask is a Jester's mask made of fire, of course, bells and all.

Water: The gloves cover his whole arms. The gloves also have the image of a Tsunami running back and forth along the weilder's arms. The suit he wears has no sleeves and no top, but he wears those kimono style pants (the regular pants for a Soul Reaper?). The jester's mask on the water user is also made of water, and it reflects the sunlight, with, of course, more bells.

Earth: The weilder has a breastplate made of rock and stone, as well as for his shoulders and arms. The only weakpoint is below the waist. The mask he wears is simply brown, with baje streaks, and the bells.

Wind: The wielder has very tight clothing to cut down on wind resistance and increase speed, making the wind user the fastest of the four. The mask he wears in bankai form is mostly white, with gray streaks through it. And, of course, it has the jester's bells.

The techniques I'm putting down are just because I don't want to forget them - all of them are not available until I reach 3500 posts.

Bankai Techniques - Fire Clone - Haigara: The Fire Clone creates three simultaneous explosions around the enemy which create a sort of furnace, slowly closing in on the enemy and burning them until they are ashes.

Water Clone - Tsunami: The Water Clone punches the ground, creating a massive wave of fast, high pressured water that has the force of a Tsunami. He could also just punch the enemy with said force.

Earth Clone - Nendo Tenshu: The Earth Clone's armor stretches to protect his entire body, and becomes stronger than steel which lasts 5 minutes. If he so wishes, before his time is up, he can cause the armor to erupt off of him to cause damage to his enemy.

Wind Clone - Kadou: The Wind Clone creates a small tornado inside his sword, and if he cuts his enemies with it, it can suck them inside if they're weak enough. If they're about his strength, then it might just suck a little bit more of their skin off where he cut. If they're stronger, than probably just some blood, if anything at all.
 
Final Form Name: Final Form, Oni Atamagaokashii Tonoko

Final Form appearance: The four copies of Kashii form into one, combining the abilities of each one. This increases his speed and strength dramatically, but it can only be used for a short time, about five minutes, (eight posts) as prolonged use can potentially cause severe harm or even death. He can choose to revert at any time to the 4 clones, but cannot reattain the final form for a week. In the final form, Tonoko is transformed into a ivory spear that controls the elements as well as the previous forms. The staff of the spear is thick but ends in a q-tip-like fashion with an oval on the end that the blade of the spear juts out from. Kashii's jester's mask disappears, and his eyes begin to constantly change their color. His hair also becomes completely white. This won't be available till 6,000, though. With his Vizard mask, he can only hold this form for a minute and thirty seconds (two posts).
 
Side Note: If one of the clones is killed during the use of Bankai, that clone cannot be used when reactivating Bankai for a week afterwards.

Offline Starks

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Re: Zanpakuto Descriptions.
« Reply #4 on: September 12, 2007, 09:50:01 PM »


Zanpakuto name: Kurotenshi (Black Angel)

Normal   state: Black hilt, silver guard shaped in a hurricane symbol,   normal-sized katana blade that has a passive ability that allows it to   control the air and wind in a 3 foot radius without activating shikai

Manifestation: Kurotenshi   (or Kuro as she prefers to be called) is a young girl, around 20 years   old in appearance, clad in black. She has crimson colored eyes and hair   (which she keeps very short). Enjoys stealing things, especially Axel's   manga. Kuro's quirks, which position her as a comic foil to the somewhat   intolerant Axel (a parallel to a boke and tsukkomi routine), have   earned her many nicknames among the members of Squad 4.

Unlike   most zanpakuto spirits, where an emphasis is placed on harmony in and   out of combat, subservience, and minimal interaction with the realm of   the wielder, Kuro prides herself as an exception. It is important to   note that she is not a hitokuto. Instead, she is product of soul dualism   and damage Axel's soul sleep has taken over the years. Axel's soul is   now organized in such a way that there are two simultaneously expressed   components: Axel, the soul reaper and Kuro the Spirit. A side effect of   this is that like Axel's scarred and burned body, Kuro's body (aside   from her face, neck, and extremities) is covered in cracks.

She   expresses her affinity towards Axel in numerous strange ways. The most   visible of which is that she is manifested, in a corporeal form, on an   almost 24/7 basis outside of combat. While this implies that she is by   Axel's side most of the time, she does have some freedom of moment. It's   an existentialist issue for her and she aims to understand why she's   unique. While somewhat capable, Axel and Kuro have an incredibly   difficult time reading each other's emotions. If anything, it's more   along the lines of empathy.

Because of this, Axel doesn't fully   understand the reasons as to why she enjoys expressing a rebellious and   almost unprecedented freedom of thought among zanpakuto spirits.   Regardless, Axel not only considers Kuro to be an equal partner, but   also an independent and sentient existence of her own despite being a   part of his soul. In summary, Axel's relationship with Kuro, is best   described as a mix of professionalism and awkward companionship.

Inner World: A dark, wind-filled void with a few platform-like structures that are barely visible.

Full release command: Embrace the slicing gales and repent! Terrorize, Kurotenshi!

Shikai appearance: Similar to sealed except for a serrated edge and air currents traversing the length of the blade.

Abilities:

- Dance of the Wind: Reiatsu-infused razor blades of air launched towards an opponent
- Dance of Divine Wind: The wind-blades are less stable yet more controllable. Because the wind-blades are less stable, the explode violently upon making contact with their target.
- Reiatsu Control: Axel can manipulate the structure and flow of his reiatsu in order achieve harmony with reishi particles of an environment or in order to more efficiently call upon Kurotenshi's power.
- Razor Reiatsu: Due to the nature of his shikai, Axel's reiatsu is now extremely sharp. Axel can suppress this if he chooses to. Otherwise, close-quarters combat with Axel can invite an opponent to numerous lacerations. An enemy that has the misfortune of being on the receiving end of a close-proximity reiatsu flare faces a high probability of serious or even a devastating injury.
- Melee and projectile sharpness: Axel's zanpakuto and projectiles vibrate and resonate at very high frequencies. The speed of vibration is so great that the saw-like edges having incredible cutting power.

Bankai: Hijiri Kurotenshi (Holy Black Angel)

Transformation: Axel's reiatsu resonates with the air particles around him. The deathly hum in the air that is normally emitted by Kurotenshi builds to become a ear-splitting high-pitched noise. The air begins glow and swirl around the young shinigami. It engulfs him in light and when it dissipates, Axel emerges wearing an all-black robe with two, tattered and cloak-like, black wings floating inches from his back. Axel's zanpakuto has the same properties of its shikai but glows with an aura that is a swirling, milky mixture of white and black.

Passive abilities: Axel's speed and raw power now match his intellectual prowess. In addition to this, he can now fly at high speed. Shikai properties remain and attacks are now larger and more powerful. Axel's aura is still razor sharp and unpredictable, much like the wind.

Abilities:

- Storm Aegis: A lattice shield composed of numerous, sometimes independently controlled, wind-blades
- Master of the Wind: Axel leaks reiatsu into Kurotenshi and allows it to manipulate the atmosphere and weather as he pleases.
- Storm of Blades: Axel launches a horizontal tornado that is filled with hundreds of wind blades.
« Last Edit: August 16, 2010, 04:45:47 AM by Starks »

Offline Kog

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Re: Zanpakuto Descriptions.
« Reply #5 on: September 12, 2007, 10:38:47 PM »
Zanpakuto Name: Doragonkiba (Dragonfang)

Zanpakuto Spirit Appearance: Doragonkiba is a humanoid. He stands at 6 feet tall and weighs  in at 150 pounds of muscle. He's covered head-to-toe in bright red scales. His hands and feet are clawed. His eyes are dull blue and his wild, shoulder length hair is jet-black. He even has a tail, large slightly tattered wing, and two fair sized horns jutting from his forehead. The only articul of clothing he wears is a long black loincloth.

Zanpakuto Spirit Personality: Like most spirits he's a similar to Kog in many regards. Though he can be the more serious and levelheaded of the two when it calls for it. But he loves fighting just as much as Kog. Doragonkiba see himself as Kog's mentor and oldest friend. Feelings shared by Kog himself even though he won't readily admit to the mentor part.

Disguised State: A 1957 Gibson Les Paul electric guitar. The disguise is broken when Kog smashes it into the nearest thing whether it be the enemy, the ground or even his own head.

Sealed State: A normal looking katana. The guard is shaped like a fireball and the handle is crimson red in color. Not a lot of frills when it comes to this zanpakuto.

Release Command: Yakekoge! (Scorch) Kog also drives the sword into the ground when he says the command.

Shikai: In this form Doragonkiba changes into a single-bladed naginata. The shaft of the weapon is dull blue in color and a bright red fire-like pattern runs along the whole weapon. A golden dragon figurehead at the tip of the zanpakuto is where the spearhead located. The spearhead's edge is immensely jagged giving the blade a very fang-like appearance. The spearhead itself is heated, giving burns whenever it hits, doing exactly what his command phrase says "scorch".

Attacks: Funshutsu Mori (Eruption Lance): Kog rams the weapon into the ground and, using reiatsu, changes the physical shape of Doragonkiba. It snakes through the ground and burst from underneath the opponent in a huge pillar of fire with a mental command. In the center of the pillar Doragonkiba's spearhead also launches upwards. Kog can only keep this attack going with his hands on the weapon.

Zenmenteki Nohara no Rekka (All-Out Field of Raging Fire): This is an upgraded version of the above attack. When this is used a huge ring of fire circles both Kog and his opponent. At the same time Kog is capable of causing multiples pillars to erupt all at once each containing a super-heated spearhead of their own with one single mental command. With this attack Kog no longer needs to keep his hands own the weapon he's free to attack the enemy with his fists or anything else at his disposal. This attack is highly draining and highly unpredictable. He only uses it in desperate situations.

Bankai: Makai Ouja Doragonkiba (Hell's King Dragonfang)

When this bankai is activated a whirlwind of fire completely conceals Kog. When it dies down Kog has lost most of his shihakushō. He's completely bare chested from the waist up. The only article of clothing left is the tattered remains of his hakama remain and they fall to just below his knee. He does gain one new item though. It can only be described as a crown of fire that burns fiercely on his head. Kog's body gives off a constant aura-like glow of fire while in bankai.

His zanpakuto undergoes some change, but not a great deal. Its still a polearm weapon, but not a naginata type. Now its now a 7-feet tall trident-like weapon. The shaft is now a dull golden color and a black inferno-like pattern runs the full length of the shaft. The originally golden dragonhead that serves as the guard is now striking silver in color. The blade is shaped somewhat like a horseshoe now with the main spearhead, naturally, coming up in the middle. The blade's lost its jagged edge, but its not detrimental in anyway. The blade is now sharp to slice through just about anything and anything not cut right off while be burned beyond recognition since the blades kept it's heated nature. With a significant boost, of course.

Like its shikai Doragonkiba's bankai is not very flashy with a myriad of abilities. It still primarily a melee-combat type. But it does gain two new attacks:

Gouka Bakafuu (Hellfire Blast) and Makushiroku Tobikomi (Apocalypse Dive).

The first attack, Gouka Bakafuu, involves Kog pointing the spearhead at his opponent and unleashing a highly concentrated beam of fire from the tip. Its not just a single shot, it can be used to sweep over an area, but it drains more energy that way.

The second attack, Makushiroku Tobikomi, is simple, but immensely dangerous to both parties. Kog runs his opponent though with the weapon and proceeds to climb nearly into the stratosphere. There he pours every once of energy he can muster into himself and his zanpakuto then he hurls both the zanpakuto and himself back to the ground like a javelin. This is a all-or-nothing attack. Should either survive neither will be in the best of shape for some time.
« Last Edit: October 04, 2007, 11:00:09 PM by Kog »
~The lazy, eccentric Ex-Lieutenant of Squad Six,
Kazuma Oda Genji~
Zanpakuto: Doragonkiba

Kazuma's Theme Song: Endless Possibilities by Bowling for Soup
Kazuma's Battle Theme: What I'm Made Of by Crush 40


Epic Battle Theme (Hazanko): Back to Mad Remix by Texas Faggot
Epic Battle Theme (Kazuma): Something for the Ages by Hammerfall

Winner of the second 'Best lieutenant' poll

The #1 Rukia lover. Convert to Rukiaism for she is the way.

Some people play tennis. I erode the human soul.

Online Reaver

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Re: Zanpakuto Descriptions.
« Reply #6 on: September 13, 2007, 04:29:45 PM »
Well, here we go again.  Too bad I was a dumbass and didn't save mine.

Zanpakutou name: Fuuraiken. "Fuu" to Reave, though he occasionally comes up with odder names to rile her up.

Sealed State: Basic katana, nothing special.  A couple of things to note is that her scabbard and handle are both a deep sapphire rather then the normal black.  She also has a tassel made of intertwined metal wires with barbed weights on the end.

Zanpakutou manifestation: As you've probably already guessed, Fuu is female.  She manifests herself as a young woman with long red hair done up in a ponytail Her clothing of choice is a form-fitting body stocking with a simple sash around her waist and a long scarf.  The scarf seems to have a mind of its own,often moving and undulating in random patterns of its own choosing, regardless of the environment.  She also wears glasses, for whatever reason, claiming it's stylish.

Zanpakutou personality: Fuu is remarkably similar in personality to her wielder, though she is much more pragmatic compared to his often wild flights of fancy, which she often finds herself exasperated with.  She also possesses a remarkably wry and sarcastic wit, which she is quite proud of.  She often laments that she is unable to share this with anyone other then her wielder, who often responds in kind.  Their back-and-forth barbs at each other would be legendary, if they could be witnessed as anything other then Reaver talking to himself.  Even so, the two of them have a relationship more akin to best friends then combat partners.

Shikai Name: Gouryu no Fuuraiken

Call out/Summon phrase: "Show them your skill, dance to their demise!"

Released state: When released, Fuu changes form to that of a jian.  Her blade also turns the same shade as her scabbard and handle, and the tassel changes to chain links of the same color, with a small barb on the end.

When in shikai, Fuu has access to one "passive" ability and two "active" abilities.  Being a wind/lightning element weapon, these abilities are as such.

When released, Fuu transmits a sizable electrical shock to whatever her blade comes in contact with. Being of a mystical/spiritual nature, the shock does not behave like normal electricity, and is conducted by any material.  A blocked blow will still transmit the shock through the defending item and into the wielder's body.  The shock is comparable to one from an unshielded transformer or live electrical conductor, somewhere in the gigawatt range.

Having now fully achieved mastery over air, Reave is now able to sense objects moving through it.  This serves a variety of purposes, being basically a sixth sense extending over a wide area.  He can use this to determine the size, shape, velocity and direction of pretty much anything moving through it, and the size and shape of still objects.  Fuu is even better at this, so anything he doesn't get for whatever reason, she does.

Jizan Shikkuutou-A basic shockwave attack using the power of wind.  In addition to basic cutting/slashing damage, it also pushes the target back a fair distance,depending on the target's strength.

Fuujinsen-This ability creates a tornado roughly the size ofa small building in a targeted area, rating a 2-3 on the human Enhanced Fujita scale.  Wind speeds reach upwards of 140 mph and are strong enough to lift objects as large as large cars and uproot trees.  Within the confines of the funnel, lighting strikes of the same brand as Fuu's blade shocks are common and much more powerful, though these are performed at random. The funnel can be created both vertically,like normal tornadoes, or horizontally, though only one can be active at any given time.  This attack can only be used once every hour, though Reaver is training to improve that.

Bankai name: Gekiryujin Fuuraiken

Transformation:  Upon inital release, Reave is surrounded by a black tornado, culminating in a lightning strike.  His clothing stays the same, but he gains a heavy cloak over his entire body, as well as a long scarf similar to the one worn by his zanpakuto's spirit.  They are both removable also occasionally behave on their own, with the scarf wrapping itself over Reave's nose and mouth during combat and flight (more on that later.)  His weapon also stays mostly the same as it does in shikai form, save for a slightly longer and wider blade.  The chief difference is the chain tassel, which grows out to much greater lengths of upwards of 15 feet and gains a longer blade on the end.  Each link is individually serrated, and it is fully retractable as well, for easier wielding.

Passive ablilties:

Fuu's electrical discharges are now much stronger, each blow comparable to multiple consecutive lightning strikes.  As such, the jolts are now in the multiple terawatt range, possibly higher.  The chain also discharges them.

The chain is a weapon in and of itself.  Most of the time, it is left under Fuu's control, so it attacks autonomously.  However, it can be used in a more conventional manner.

In bankai, Reave gains high-speed, high-altitude flight capability, through air manipulation.  His maximum speed is in the hypersonic range, and he can reach the lower mesosphere, possibly even the Kármán line.  Of course he retains this ability at lower altitudes as well.

When fully released, Fuu puts out extraordinary amounts of ambient electrical energy into the surrounding area, enough that it is seriously detrimental to the thought processes and nervous systems of anyone in the aura.  Reave has total control over this, and can direct it to more fully interfere with the electrical impulses that make up the body's command structure.  He can take control of it in a jerky, disturbing fashion, allowing him to do a variety of things normally governed by the subject's brain, including inducing pain and affecting senses.  If need be, he can even rewire or outright destroy it, rendering his opponents temporarily or permanently helpless in a variety of ways, up to and including brain-death. 

He finds using it in such a manner abhorrent, though, and usually resorts to the much more direct method of outright discharging it in differing amounts, from powerful, numbing static to massive explosions.

Active abilities:

Jizan Shikkutou:  Reave's control over the surrounding air becomes great enough to use it as a weapon when in bankai.  As such, this attack can now be fired from any angle with varying forms and degrees of intensity.  It can also be imbued with lightning.

Fuujinsen:  The tornado is now an extension of Reave's will.  After its creation, he can alter its size and intensity at will, to much greater degrees then its shikai incarnation.  The same goes for the lightning inside of it.

Ougi-Kojinsen: For this, Reave kicks his speed into overdrive, orbiting his opponent in a 720-degree blur of varying diameter.  While doing so, he blitzes the opponent with attacks.  Sword strikes alone easily reach around several hundred in less then a minute, to say nothing of how much the attack is compounded by the chain, razor winds, unarmed blows, and lightning/electrical blitzes.  Reave can also chain this attack together with his speed clones for even more chaotic mayhem.

Cho Bushin Sappou:  Once he gets up to enough speed, Reave creates afterimages capable of independent action.  The majority of these are simply afterimages, though they can speak.  A set number of them are actual duplicates, however, retaining full use of abilities, and wielding their own black copies of Fuuraiken.

As of now, he can only create at most around ten solid copies.  Also, his greatest enemy in bankai is inertia.  The speeds he reaches do not lend themselves well to combat maneuvering, so he is usually forced to move at a fraction of his potential maximum during fights.  He is also loathe to move that fast in populated areas for fear of the collateral damage he could cause with sonic booms.
« Last Edit: June 18, 2008, 03:48:38 PM by Reaver »
13th Squad Captain, Ethan "Reaver" Ingram
Winner of the "Best Writer" poll
Zanpakuto: Fuuraiken

"You know how these stories go, right?  The hero saves the day, gets the girl, lives happily ever after.  Well, that's not my life.  I'm the secondary character, the best friend, the supporting role.  At the end of the day, all I get is center position in the wide-angle applause shot, maybe half a sentence in the Wikipedia article.  The spotlight, true love, closure...those are for better, more important characters.  Me?  I always have been, and always will be, just...there."
Battle theme: So close, yet so far.
Bankai theme: Mazin Kenzan!
Final theme: SKILL


Oh, and this guy too.

Offline Gova

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Re: Zanpakuto Descriptions.
« Reply #7 on: September 13, 2007, 05:48:10 PM »
Zanpakuto's name: (Lady) Catherina

Appearance (Spirit):




Inner World: A small Caribbean island in the middle of nowhere, however depending on the mood the world can change to a bright day or a starry night at twilight.

     



Normal State: The sword itself is a normal Shirasaya (Wooden Sheath and Hilt).

First Release - "Grind them to dust, Lady Catherina!"

When released the sword reveals its true nature appearing as a diamond-like surface made of the strongest material, which makes it unbreakable. It's not a precision cutting blade so its strength relies on brute strength, in other words a hit by it will really do some damage. It does have a basic attack that is later used as the mold for other variations, since the spirit of the blade is strongly linked to the user when the sword is thrown, it will pierce the ground causing the area around the sword to debacle forming a slope or a crater. Depending on the user's hand grip (like a musical conductor) will determine the outcome and strength of the attack.

*When in combat, Gova is able to produce four attacks out the shikai's basic skill, these are known as the Four*

I. The Decibel Dance:

a. First Movement: Nameless but the most deadly. Gova will spin softly and tap his enemy with Lady as if it were a real dance then by utilizing his immense physical strength and dexterity of his blade he'll come around for a second more violent swing and on impact it will send a massive ripple of pressurized spirit energy (from himself to his blade and unto his enemy) that will decimate whatever it gets its hand on from the inside out.

b. Second Movement, "The Voltage Dance": The Captain's favorite of the three. Violently stabbing the air in front of him causing the air molecules to vibrate rapidly at unheard levels, making an electrical discharge reminiscent of a large explosion depending on the might of his initial thrust.

c. Third Movement, "Rock-slide Barrage Dance": Not really a movement but more of a physical attack, concentrating his spiritual force on the tip of his blade, Gova can convert it into a giant hook which he utilizes to stab large rocks or nearby walls, ripping them from their foundations and then like an athlete throwing the discus, he would do a spin and throw the massive boulder at the enemy.

II. Richter Overload:

Gova's specialty and preferred attack that is mainly used for defense. The Captain will "stab" the ground below him and utilize his Zanpakuto like a staff, however while nothing is happening in the air, down in the ground below he is causing massive ripples of spirit energy to which he then utilizes his hands (like a conductor) to move the ground to his will, bending and leveling it to either attack or create earth shields. (Similar to how Gaara and Byakuya control their attacks.)

III. "Seismic Collapse":

His most basic attack involves, Gova will throw his sword at his enemy and use the same ground collapse trick but on the enemy itself. This move is largely used to level buildings or heavy enemies.
 
IV. "Adamant Dagger":

Focusing his strength at the tip of his sword, the blade itself is capable of cutting almost through anything but this technique requires large amounts of spirit pressure and kido like concentration, something the Captain is not an expert at. This move is the least likely to be used in combat and is not a favorite of his.


Bankai: "Now... hurry to your death, Catherina of Strength"

When activating the Bankai, Gova's eyes are deprived of his irises. He places his zanpakuto with the tip of the blade touching the ground beneath him, as if he were using a staff. Later his zanpakuto gets a soft black shade as it fluctuates between sizes, Gova is then able to select which sword size is appropriate for each fight. It can triple its size or go smaller. Typically he has 4 types of sizes to choose from but they all share one common thing, they can concentrate the level of Spirit Energy and make it affect the swords strength and how he interacts with his environment; from leveling a field to a complete and utter destruction of an object, all the spirit energy is gathered on the edge of the sword and when it makes its impact, a violent backlash of strength is sent.

The Four Arms of a Warrior:

1. The Titan's Arm:

This blade is 3 times the normal width of a blade, it holds colossal power yet Gova doesn't use it as much, mainly due to it's bulky style and weight, making him slower in battle. Although he is considerably fast with it, the Titan's Arm is not as quick as the other swords but it is capable of destroying everything in sight in a brute manner, leaving nothing behind.

*Side Effect: Due to the immense size and strength required, Gova has to use this one first. If not it can put a massive strain on his heart and body if he were to change from a quick sword to this.

2. The Scientist's Arm:

Gova's favorite for quick fights, a long and thin sword that brakes into 16 pieces, he is then able to control them with his strong spiritual link, sending them through the ground and roofs as stalagmites and stalactites or however he chooses.

*Side Effect: This is the only Arm that does not require anything since it is a manipulation instead of physical activity.

3. The Warrior's Arm:

The blade takes on the form of a medium sized Masamune, however his speed is increased tenfold. Gova is then able to combine flash-step's with Lady's usual strength, making it seem like a lightning bolt crossing the field.

*Side Effect: Being a brawler and specialist in physical strength, using this sword after the Titan's Arm will severely injure Gova's muscles due to the unheard of speeds he attacks with.

4: The Hero's Arm:

The truest of blades, Gova's true Bankai. The blade as well as Gova takes on a pale white almost translucent color. When in combat it uses the abilities of the other Arms, Gova is able to swing and decimate what it touches, he can also choose if it will be the actual body, sword or aura surrounding his enemy but his foe will only see a fraction of movements. He is also able to flash-step at unheard speeds and release his energy at contact as if he were disappearing and reappearing without effort of movement, with his sword in hand he can also replicate the attacks of his Shikai but to a much deadlier capacity. For example, while in Shikai it was a crater his Bankai version can shake the grounds as a massive earthquake lasting only seconds. The swing of his sword can replicate the earth technique but on the wind itself, sending rapid and deadly wind gusts in the blink of an eye that can easily dispatch the foes in front of him.

The light he and his zanpakuto emit, give him an other worldly appearance along with his manner of speech. The light which is capable of burning that which is impure is also used to his advantage and as sort of shroud to act as a shield, However Gova can't keep doing all of this for long periods of time, mainly because it quickly depletes him of almost all energy.

Side Effect: Death after an Hour of usage. Needless to say this Arm combines all 4 into one and then adds it's own strengths and weaknesses to it, making it a lethal combination for Gova's health.
« Last Edit: September 13, 2009, 02:34:03 PM by Gova »
Ex-Captain of Squad 6:Giovannie Kamino
Zanpakuto:Lady Catherina
==========================
Main Theme: "Blue Bird" - Ikimonogakari
Battle Theme: "Hollowed be thy Name" - Iron Maiden
==========================
3rd Winner of the "Best Captain" Poll
==========================
"Men who are truly strong choose their own words to standby and fight with. Against a million proverbs, A single word! in your heart! will always win, in the end!" - Rabat (Vandread)

Offline Pyro

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Re: Zanpakuto Descriptions.
« Reply #8 on: September 13, 2007, 06:25:04 PM »
Name: Erevos (Greek for "Darkness")

Inner World: A room with comfortable plush furniture, bookcases lining the walls. Erevos sit on a very comfortable rotating chair near a fireplace. Erevos can manipulate the inner world how he sees fit.

Spirit Appearance: Erevos is a mysterious being. It appears as a human figure wearing a heavy black cloak. His face cannot be seen underneath his hood, except his red glowing eyes. His hands are blue with long black claws. Underneath the cloak is a reptilian demonic looking creature with blue skin and blue and black demon wings, wearing an obsidian mask over its face.

Spirit Personality: Erevos is silent and mysterious. He does not speak or appear to Pyro unless the situation is critical. When he does speak, he is wise, intelligent, and commanding.

Unreleased Form: It is a katana with two parallel blades. The hilt is red and black. The guard is black and shaped like a pentagram.

---

Shikai:
 

 
The release command is "Vasanízo." (Greek for "I torture") Erevos transforms into a long weapon resembling a mix between a scythe and a spear. It has three scythe blades on both sides of the pole. A metal skull ornament sits upon the top of the pole. The skulls mouth is open and the sharp, thin spearhead protrudes from it. At the other end of the pole is a sharp curved short blade used for stabbing downed opponents without the hassle of turning the weapon around. When Pyro presses the left eye on his necklace, the spearhead launches outward, attached to a spiritual chain controlled by Pyro. When he presses the right eye, the scythe blades launch outward, attached to spiritual chains controlled by Pyro. These chains can extend infinitely and since they are composed of Pyro's reiatsu, they are somewhat autonomous and they can instinctively block some attacks.

Pyro can make the blood red chains blend in with the environment to make things difficult to see. He can also channel his reiatsu through the chains and through the blades, to either enhance their sharpness or form a barrier of reiatsu. Pyro also has an ability he rarely uses, which is where he makes all six scythe blades go straight forwards, each length of a blade's chain longer than the one to the left of it. The chains will then fuse into a single chain, and the scythe blades will interlock with small notches in the back of each blade, making a scorpion tail-like blade attached to a single blade.

With the command, "Anatrépo," (Greek for "I defeat") the spearhead sinks into the pole and the skull emits a yellow gas from its mouth. The gas only effects whomever the owner wants it to effect. The gas will kill any who are weaker than Pyro relatively quickly (the weaker they are, the faster they die.), but any who are stronger than Pyro are completely immune to it. Any who die by the gas soon rise back up as zombie-type creatures under telepathic control by Pyro. However, he is unable to use this ability, as the Soul Society has deemed it too dangerous. Pyro used it in the past and was unable to control the large number of zombies he had at that time, so they turned on fellow Shinigami. If there are reports of him using the ability, he will be executed.

---

Bankai: Thanatos Erevos:
 


The release command is "Awaken, Dark God Erevos." Erevos will then appear behind Pyro and enter his body, causing a small explosion of dark flames. As the flames and dark smoke clear, Pyro now wears Erevos's black and tattered robe, and his eyes now glow a bright crimson and he will have Erevos's blue and black demonic wings. His speed, spiritual energy, and awareness are greatly increased. His zanpakuto now takes the form of a fanged mouth on the palm of his right hand (although it can be switched from hand to hand in mid-battle). The true capabilities of the bankai are not revealed until the mouth bites someone and draws blood from them. The blood must come from the bite or it must be untainted by any foreign materials. Biting the opponent is no easy feat considering that he has to touch them when they probably are already swinging their weapon, and that he only has 4 minutes (4 posts) to land the bite before the bite just becomes a bite. If he successfully bites someone, then he has another 4 posts to bit someone else. While Erevos's shikai was a physical weapon designed to slash and rend as much as possible, the bankai is a psychological weapon.

Once the zanpakuto has received the blood of someone, they are now bounded to Pyro by a spiritual chain that extends, spiritually attached to the palm of his left hand. The chains can be destroyed or severed, but some effort must be made into breaking the chains. The stronger you are, the easier it will be to destroy the chains, although it still will take effort. He can have a maximum of six chains: one from each finger and one from the palm. The chains are destroyed when his zanpakuto reverts to normal or shikai form. As long as they have a chain attached to them, Pyro can do the following once he has a victim on a chain:

1. Alter the senses of the person effected by his zanpakuto.

2. He can search their mind for their memories, dreams, fears, deepest secrets, etc. He can then manifest them (only in the eyes of the person effected), and Pyro can control what they do. If the person is so absorbed by what is attacking them, then their body will actually believe it is getting attacked and the wounds will appear on the body.

3. He can also enter the victim's mind and either alter it to pacify them or easily influence them, or absolutley defile it to make them insane or a beserk killing machine that doesn't recognize friend or foe.

4. He can alter their emotions.

5. He can make their body not obey their nervous system, or make it move on his command. Like a marionette.

6. He can also create realistic illusions in the eyes of the person(s) effected. Such as seeing their skin melt off, walls closing in, etc.

Unrelated to the illusions, Pyro can manifest and then manipulate black flames in his bankai form. He can only manifest these spiritual flames thrice in a single serving of bankai pwnage before he cannot do so anymore until he achieves bankai once more.

*3000 post upgrade*

The mouth can now detach itself from his hand. The mouth is undetectable by anything save sight. It can lock onto an opponent despite lacking eyes... or anything other than a mouth. It emits no reiatsu and how it moves is a mystery. The mouth can only be detached once per battle, and if it misses, Pyro must manually retrieve the mouth.
« Last Edit: June 17, 2008, 11:49:13 AM by Pyro »

Captain of Squad 2, Pyro.
Zanpakutos- (Most used) Erevos, (Rarely Never used) Persephone.
Winner of the 1st "Best Zanpakuto" Poll (Erevos) and winner of the 4th "Best Captain" Poll.
The Struggle of His Life - "Forever" by Kamelot.
Battles That Fade into the Past - "Nottingham Lace" by Buckethead.
His Fight to Save His Love - "III Ways to Epica" by Kamelot.
Remembrance Theme - "Distant Worlds" by The Black Mages.
The Fading of a Life- "Memento Mori" by Kamelot.

Offline Crank

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Re: Zanpakuto Descriptions.
« Reply #9 on: September 13, 2007, 09:52:36 PM »
Name:
Arisaka

Appearance (spirit):
Tall man with a heavy build - well-build chest, muscular arms and legs, squared head and iron-like abdominals. Usually wearing a military officer's dress uniform. Has short red hair, usually covered by an officer's hat. Also has blue eyes, like Crank's. A deep fissure, a consequence of Crank's past Soul Chain and Soul Sleep-related injuries, runs across Arisaka's chest, from his right shoulder to his lower left ribs - as Arisaka is usually clothed when appearing, however, the fissure is rarely visible, with a fraction of the mark appearing only as a slight crack peeking above his collar.

Personality (spirit):
Arisaka is extremely stern most of the time, but, contrary to popular belief, does in fact possess a certain level of emotional capability. Arisaka also tends to lose all concept of tact when trying to get what he considers an important point across, resorting to any means necessary to bring others (especially Crank) around to his point of view when the other parties are being stubborn. However, when he's not trying to 'convince' others of 'important points', Arisaka's speech patterns are quite formal, avoiding nicknames, slang and contractions while maintaining a good grammatical structure.

Appearance (sealed):
Ordinary katana, but the crossguard is a perfectly circular mahogany ring which floats in place between the grip and blade. This ring is virtually immobile. The sheath is also mahogany, and has steel bands around it every ten centimetres.

Appearance (Shikai):
Triggered by the command "fire away". The sheath and blade meld to form a WWI-era rifle-shaped object. A wakizashi hovers in place under the end of the weapon in place of a fixed bayonet. Like the mahogany ring of the sealed state, the blade is virtually immovable from this position.

Appearance (Bankai):
Unknown.

Abilities:
The weapon can be used to channel spiritual energy (both his and any latent energy in the environment) along its length and then be blasted out as beams of varying intensity and spread, depending on how much energy Crank chooses to channel - the energy can be channeled back to him or the environment if he decides against blasting anyone or anything. This can only be done during Shikai.

The weapon glows, with the type and colour depending how much energy has been channeled into it - a very dim red most of the time, though if a particularly large quantity of energy has been channeled into it, it may glow bright red or even a glossy, crystalline white (indicating the weapon is fast approaching its storage limits).

Crank may fire multiple blasts simultaneously, but this is exhausting for him and, thusly, it is used mainly as a finisher or desperation move. With this attack, the path of the beams can be controlled a little bit - they can be made to hit multiple targets or concentrate on the one target from multiple angles, though they cannot track particularly fast-moving targets.

Arisaka is capable of three different techniques. Technically, they are all the same technique, merely differing in concentration, power and guidance:

The first is very broad, but is quite weak. When used in conjunction with its name, the "Bullet Shield", the energy becomes denser in concentration and begins to flow backwards over Crank, forming an ellipse-shaped barrier capable of deflecting quite powerful reiatsu-based attacks, like the Cero. If Crank is using his own innate energy as the primary source for this move, it can be overwhelmed quite easily if used many times in the same battle.

The second is a ray cosmetically similar to an arrancar's cero. This attack is called the "Bullet Falcero", which is a contraction of the words "Bullet" and "False Cero" - an apt description of the attack. The technique is fairly strong, but is used when engagements aren't that long-ranged - usually under 25 metres.

Finally, the last type is focused to the spread of a laser beam. This is used only when the target is almost out of visual range or the target has a defence which proves to be difficult to penetrate. This attack is called the "Bullet Beam". It usually leaves narrow - but exceedingly deep - holes roughly one third of an inch across in whatever it hits.

In addition to the blasting power of the weapon, the blade of the weapon is particularly hard. If Crank channels all of his energy along the blade and thrusts with 100% of his strength, he can, at the very least, put a crack in any defence equal or below that of a low-tier Captain. It also functions generally well as a nifty pike.

Offline Meechegeo

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Re: Zanpakuto Descriptions.
« Reply #10 on: September 16, 2007, 01:10:17 AM »
Name: Fisi & Ibil

Description: Two curved butterfly blades with hyena emblems on the blade
Looks like the blade in this picture but with butterfly blade type handles
http://tn3-2.deviantart.com/fs11/300W/i/2006/253/9/7/Anubis_by_fullthrottle.jpg

Spirit description: Fisi is a large human like hyena who two angelic wings that are beginning to fall off.  Ibil is Dark Anthro hyena who body is made entirely of the shadow save for a collar around his neck

Spirit World: Currently  the landscape is nothing more than a large plain littered with Skulls and a large book wrapped in chains.

Shikai release phrase: I fear no devil and I bow to no Angel
Shikai description:The two butterfly blade transform, one into it true spirit form and the other to a large Dao
Thus it gives the shikai two form
Ibil release: Devil bow to me angel protect me
Ibil transforms into a large 6 foot hyena that is control by a large black chain that is wrapped around Ezekial waist while Fisi transform into a large Dao with a glowing yellow aura around it. The blade is as long as Ezekial leg but lite enough for Ezekial to wield one handed.

Ability of Ibil:
If willed by Ezekial Ibil can shoot tendrils and the ability to use a deafening Laugh. Ibil also able to carry Ezekial.

Ability of Fisi:
Fisi has two attacks. one is a large sun shape blast from the sword and the other is an attack called blinding light which is a concentrated blast from the sword that lights up the area.

Form 2
Fisi transform into a large six foot hyena that has a bright aura around it while Ibil transform into a Dao that's as big Ezekial and weighs as much as him which cause Ezekial to use both hands and most of his momentum to swing it. The Dao has chains wrapped around it hilt.

Ability of Fisi:
She can release rays of light that can pierce body from her tail.

Ability of Ibil
Ibil has no special attacks known to Ezekial due to Ezekial no longer Interacting with it.


Bankai Phrase:God and the Devil will carry me to battle.
Descripition: Fisi and Ibil transform into their spirit forms and Ezekial can access to both blades.

Attacks: Unknown because of Ezekial crumbling relationship with Fisi and his complete and utter hatred of Ibil.

« Last Edit: November 30, 2007, 01:12:13 AM by Meechegeo »
I got blood on my hands and there's no remorse
I got blood on my dick cuz I fucked a corpse
Ezekial the Cursed one

90/55/80/0/80/80

Fisi and Ibil
Theme Music: Bring Your whole Crew- Dmx
Soul Society Invasion Music
Nuh friend for dem- Mr. Vegas
Pissed off Theme
Army of the Pharaohs-feast of the wolves

Offline Dymas

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Re: Zanpakuto Descriptions.
« Reply #11 on: September 16, 2007, 02:41:58 PM »
Dymas's zanpakuto (Videllos) takes the shape of two black and red katars with three inner handles: one handle splits the blades to reveal a blade inside the blade (like a normal katar's inner handle), one launches the blades (Dymas can use his spirit energy to suck them back like a magnet), and one secrets a poison that has various effects depending on what type of spirit energy Dymas puts into it (it's like an all-in-one poison).

Shikai:

Release command- "Crier, Videllos!"

Videllos turns into a long pole, healing any wounds Dymas might have at the time. Not any ordinary pole, though. With a simple thought and focus of his spirit energy, Dymas can form a weapon composed of spirit energy from the pole. (i.e. he can create a flail, a multi-pronged blade, a mixture of ten different weapons, etc.) A pure physical damaging weapon. Dymas can add attributes (such as flames, electricity, etc.) by manifesting his flexible reiatsu differently.

Final Release:

Has not been used yet.

6th Espada, Dymas.
Zanpakuto - Ophidian.
Fraccion - Lydia. (deceased)
---
Theme - "Wastelands" by Hacksaw to the Throat.
Sorrowed Memories - "Pyroxene of the Heart" by Motoi Sakuraba.
Battle - "The Best it's Gonna Get" by Celldweller.
Resurreccion - "Embodied Deception" by Fleshgod Apocalypse.

"There is a road that I must travel, may it be paved or unseen. May I be hindered by a thousand stones, still onward I'd crawl, down on my knees..."

Offline Eerieka

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Re: Zanpakuto Descriptions.
« Reply #12 on: September 16, 2007, 03:26:46 PM »
Okay. Before, I didn't have a Zanpakuto because I was too lazy to think one up, but now I have one. >_>


Zanpakuto name: Tatsumaki (Tornado) (Note: even though that's her name, her power isn't like a regular tornado, or like Reaver's Zanpakuto)

Appearance: A scythe with Japanese characters written in blood along the pole. On the very end of the pole (opposite the scythe blade), I have a chain which has been enhanced with my magic to be incredibly strong and difficult to break. On the other hand, I can disconnect the chain at any time if I absolutely need to. I can also push the pole into itself and turn the scythe into more of a sickle. I can then toss iy, using the chain to pull it back into my hand.

Zanpakuto spirit: Tatsumaki has the appearance of a little girl from the waist up, dressed in a kimono with red floral patterns above the chest. The red flows off the flowers and looks like dripping blood from the chest downward. She has silver eyes. She doesn't have hair, per se, but rather a cloud which is somehow stuck to her head acts as one. From her waist down, she is a tornado. However, you can't see where her human body and the tornado merge because that's hidden under her kimono. Tatsumaki isn't a lot like me. She doesn't really like torture and can be a pain to get along with. Rather than put someone through misery, she'd rather just kill someone and get it over with.

Shikai release phrase: "Maware! Tatsumaki!" ("Spin! Tornado!")

Shikai appearance: The scythe blade becomes a condensed sharpened blade of air.

Shikai power: If swung with enough velocity, I can shoot the blade outward to my enemies. Because it's made of air, another blade will reappear immediately on my scythe again. (So at any time, there might actually be two blades). Even though it's made of air, it's condensed enough to have the power of a tornado. Therefore it can deflect other thrown objects (to a degree).

About Bankai: Since Tatsumaki only likes killing and not torturing, I have to have the intent to kill someone in order to call my bankai. That, or I have to trick Tatsumaki. In other words, call her out in a friendly sparring match (not intending to kill my opponent) and then kill an innocent woodland animal to appease her. >_>

Bankai release phrase: Sora o hikisake, Tatsumaki! (Tear apart the sky, Tornado!)

Bankai appearance: The scythe returns to being a blade. It looks the same as when it's in the sealed state.

Bankai power: The power to control the air. I can only control the area in a 30 foot radius around me and I have to concentrate on what I am controlling. I can generally control 5 different 'areas' at once, but it takes intense concenration for me to do any more than that. An 'area' is defined by me as a space of air about as large as a normal person. In a single area, I can do one of many things with the air: make it spin, compress it, hold someone down, or disperse it (creating a vacuum). It's possible to completely control someone's movements, but in order to do so I have to have 100% concentration on that person. In doing so, I make myself vulnerable to attacks elsewhere. When I have control over a person's movements, I can also seal their mouths so they can't speak. I can also do such things as use the air to crush someone's wrist into dropping their sword. Or I could pick someone up with the air and drop them headfirst into a pile or rocks. Whatever I happen to want. Oh, but my Bankai power will only last for about 5 minutes and I can only do it once every time I'm awake. In order to use it again, I have to fall asleep. It's basically a lot of cheap power, but I can only use it temporarily and if my enemies are clever enough they can find ways around it. So, I'm not the strongest person in the world. :P

Offline Seraph1626

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Re: Zanpakuto Descriptions.
« Reply #13 on: September 16, 2007, 04:43:26 PM »
Verrine's swords do not have releases, because the Daemon don't use Zanpakuto they utilize regular swords. The only thing similar is that they have some of their attributes embedded into the sword for two or three attacks.

1st Sword - "Durendal"

[/]
This gleaming, holy sword is enchanted by three miracles, allowing its blade to never dull even when its user's Spiritual Pressure has been expended. Old legends call Durendal indestructible, and claim it was once wielded by Hector of Troy, a skilled lancer who fought in Homer's Iliad. Later, this sword became famous as the weapon gifted to the renowned paladin Roland by the Holy Roman Emperor Charlemagne, who had originally received the blade from a Seraph.

2nd Sword - "ENUMA ELISH"

An aphotic, pillar-shaped blade, etched with fine crimson lettering in cuneiform.With an energy output that rivals the powerful Excalibur, rotation of Ea's tri-blade segments vacuums and compresses surrounding atmospheric gasses. Upon release, the ensuing cataclysmic blast sunders the foundations of reality, causing a collapse of time and space that disintegrates everything around the area of attack. Ea's material components have no origins in the mortal plane; unlike other weapons, it cannot be replicated. However the attack caused by Enuma can only be used for a limited time as it strains the users life force, due to the immense pressure being released.

Other abilities used with both swords are wind and sound related.

.

OOC: Verrine's First Sword

"ACADIA!": Verrine's own failed attempt at a zanpakuto. Shaped like a regular blade, upon release, it assumes a whip like form and is able to mix with the host and share the same space, using it as spikes, whips, hand blades. After killing a soul reaper in combat he decided to keep it for himself and try to infuse his own energy so the sword would respond, although the result was weaker than a regular zanpakuto from any Soul Reaper or Arrancar due to the sword not originating from him.
« Last Edit: October 03, 2008, 03:57:16 PM by Seraphim »
Digidestined Music Aficionado: "Gio"
=========
Character Themes:
Human + Digimon: Temujin - Toshio Masuda
The Fight is on!: An Extremely Deadly Technique - Toshio Masuda
=========
"If it rusts, it can never be trusted. If its owner fails to control it, it will cut him. Yes, pride is... Like a blade"

Offline TMM

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Re: Zanpakuto Descriptions.
« Reply #14 on: September 16, 2007, 11:53:11 PM »
Zanpakuto Name: Higure no Shirei(Twilight Phantoms)

Tenshikei (Angelic Light) & Onikage (Demon Shadow)

Spirit Manifestation & Personality: Daigo’s zanpakuto represents duality; the dark and light of the world. As such, both his zanpakuto spirits and inner world also follow that same theme.

Tenshikei is a female angel with long, flowing golden blond hair and a long white gown. On both her wrist and her ankle is a single gold bracelet. Hers is always the voice of concern for Daigo’s well being and always looks out for his best interest. She has a more calm and caring nature.

Onikage is the same as before, a demonic entity as seen here except that his shadowed body hides all visible features. Mirror opposites to Tenshikei, Onikage cares more about gaining power, and Daigo improving his skills. He is blunt and to the point. And doesn’t pull any punches in order to spare Daigo’s feelings on any matter.

Inner World

When Tenshikei is the spirit in control, the inner world manifest as a peaceful metropolitan city. The sky is blue and without a single cloud. Images of people from Daigo’s life can be seen walking the streets in a usual manner. In the center of the city is a large park surrounded in trees. In the center of that lies a large lake. Tenshikei is usually found standing on the water in the center.

When Onikage is the spirit in control, the city takes a hellish turn. The city is derelict and in ruins. The lively park is now barren and devoid of plant life. The trees are brittle and dead. The images of the people in Daigo’s life become shadow demons that attack anything and everything on sight. And at the center of the park area is a super sized version of Onikage, sitting on a throne of skulls. Around him runs a river of blood.

Sealed State: Daigo is one of the rare shinigami that acquired two swords upon obtaining his new zanpakuto. The two katanas are exactly the same except that one hilt guard is gold while the other is black. Both blades hang off of his right side.

Shikai

Release Command: Show them the light, and then drown them in darkness.

Shikai State – Daigo has two shikai releases: Sword Mode & Guard Mode. One is a pair of katana whose design is exactly like the one shown here. The difference is that the blades are gold and the red areas are black. The kanji on the bottom of the hilts stand for “light”. The other is a pair of gauntlets and greaves reminiscent of Daigo’s old zanpakuto which looked very similar to this but with clawed gloves instead of the hand guards. The difference now is that the white lines are gold and the kanji for “dark” is engraved into the wrist area. Daigo can switch between release states every 5 posts.

Shikai Ability: Light/Dark Manipulation
Daigo’s main ability is the manipulation of light and dark energy. Sword mode manipulates light energy and guard mode controls dark energy.

Sword Mode Abilities

Name Needed – This ability turns Daigo's swords into whips made of pure energy that can extend for up to 100 ft. The whips are strong enough that they can cut through objects just like a sword.

Light Jump – This ability allows Daigo to create the illusion that he is moving at the speed of light. Light manipulation, combined with flash step allows Daigo to create an afterimage before he performs flash step. When contact is made with the afterimage, it will appear as if Daigo moved at light speed as soon as he was touched. This leaves the opponent concentrating on the afterimage instead of Daigo.

Pillars of Light – By driving one of his swords into the ground, Daigo can plant up to ten light mines underground. Unlike traditional mines, these follow the opponent’s movements while staying underground instead of staying at one point. They give off a faint spiritual pressure, making it capable of detecting before exploding. They work as a chain attack and blow up one after the other every three seconds. The blast creates a large pillar of light energy capable of damaging whatever is inside. The pillar is 10 feet in diameter. The mines can be stopped by removing the sword from the ground.

Lance of Longinus - A powerful energy beam attack created when Daigo thrusts his sword into the direction of his target. The attack is capable of piercing most defenses, but explodes when it comes into contact with those that it cannot.(Think Kizaru's light speed attacks, without the brokeness of light speed.)

Guard Mode Abilities

Shadow Step* – Allows user to use any shadow within a 10 mile radius as a two way gateway for himself, passengers and/or objects of his choice.

*This is the only passive ability Daigo can use while his zanpakuto is in the sealed state.

Reach of the Underworld – Through the use of dark energy, Daigo can extend the reach of his physical attacks. This can also be used to increase the size of each blow (i.e. increasing the size of a normal punch to the size of a large boulder)

Manipulator of Darkness – This allows Daigo to create any object of his choosing out of dark energy. Anything from weapons to full sized, controllable models of people are available. Larger sized creations require more energy, making it more taxing to create such objects. At any time of Daigo’s choosing, he can cause the created object to detonate. The size of the explosion is proportional to the size of the object.

Dark Resonance – This ability creates 3 shadow images that can be used for shadow step. Unlike its predecessor, Devil’s Eleven, these shadows are able to reflect light in such a way that they can take on the appearance of anyone Daigo chooses. Physical attacks made on the shadows merely phase through them. Small energy attacks do some damage, but it takes an energy attack big enough to engulf the target in one shot to destroy it (i.e. a cero or decent size blast).

Bankai

Bankai Name: Lords of Light and Dark, Higure no Shirei

Bankai Appearance: Manifesting in the form of a female angelic gold knight golem and a male demonic black knight golem. Each golem is about twenty feet tall. The angelic knight golem possess all of Daigo’s light abilities, while the demonic golem has Daigo’s dark abilities. Both take mental commands from Daigo, but retain the personalities of Tenshikei & Onikage. The actual energy drain from each ability is halved. The only real drawbacks from this summon are that 25% of all damage taken by the golems are inflicted upon Daigo and that none of Daigo’s zanpakuto abilities are available to him. Daigo now dons a black, hooded, long sleeved haori that completely hides his face. The only visible facial features are a pair of glowing, all white eyes. Daigo is now equipped with both forms of his shikai at the same time.

Final Form

Final Form Name: True Ruler of Light and Dark, Twilight King, Higure no Shirei.

Final Form Appearance – Clashing their two swords together, the two golems’ bodies disperse into reishi. That reishi then forms a new black and gold winged knight armor on Daigo. All of Daigo’s abilities are at his disposal in this form without the need of changing forms.

Final Form Abilities

Bringer of the Light - By forming a large orb of light energy overhead, Daigo can either fire the energy off in at single shot, or as a flurry of energy beams. When fired off in a single shot, the energy blast will engulf the target before exploding. The explosion itself is relatively small, but very powerful. Hitting the blast with a strong enough attack before being engulfed will result in a larger more wide spread explosion that would damage Daigo as well if caught in the blast. When fired as many beams, the energy beams work to encircle the target from all sides and then converge on the target, creating a large explosion. Using this will return Higure no Shinrei to it’s Guard Mode shikai state and won’t allow Daigo to make use of any of his light abilities for a week.

Well of Darkness – Releasing a mass of dark energy, Daigo can create a large sphere that spreads for about 100 yards in all directions. Void Daigo, All things caught in the dark sphere will feel like they weight five times their actual weight. This slows down body movement significantly and keeps such abilities like flash step or its various counterparts unusable while inside. Actually walking outside the barrier is simple, but getting to that point is harder. While inside the barrier, Daigo cannot use his zanpakuto abilities. After use, this will return Higure no Shinrei to it’s Sword Mode shikai state and won’t allow Daigo to make use of any of his dark abilities for a week.

Genesis of Light and Dark – This is a combination of the two above abilities. Using them in tangent requires so much energy that Daigo would be unable to release his zanpakuto for a month if used. (Story Purposes Only)
« Last Edit: April 09, 2010, 02:18:11 PM by TMM »

Daigo Museveni
9th Squad Captain and Kido Corps Commander
Zanpakuto: Higure no Shirei (Twilight Phantoms)
Battle Ready: The Dark Memories - Heavenly
Unbreakable Will: Blow Me Away - Breaking Benjamin
Moving Forward: Beautiful - Eminem